Review: Supernova 2: Spacewar
Tuesday, September 30th, 2008
If you’re looking for a deep, captivating space war game, with the right dose of macromanagement (but not too much), and also easy to play, look no further: Supernova 2 Spacewar is the right title for you!
Sequel of the hybrid action/strategy game Supernova : Galactic Wars, luckily this time the author opted for a strategy – turn based game system, so no real-time battles.
The strategy is incredible. For the first time in this kind of games, the ship facing has a real importance. Indeed hitting an enemy from the side, or even better, from behind, gives an incredible boost in damage, and can really change a battle completely.
There are so many factors in play: the ship movement and weapons range, the weapons recharge rate, damage type, ammunition. Each device installed on the ship has also a hit point so you can destroy the ship defenses or weapons making it useless. Each faction has unique ships, and alien technologies to discover that will unlock even more unique and powerful units/weapons.
I waited to review this title because I heard they were going to do a major overhaul of the game, introducing ships blueprints (basically you can create any kind of ship design from scratch) and real-time macromanagement: and I can easily say that with those two last addition this game is without any doubt one of the best strategy / wargame available today for Mac.
There’s also a skirmish mode for those of you that don’t want to deal with macromanagement, discovering new technologies or managing resources: jump straight into the battle!
Try the demo now and you won’t be disappointed!
Rating: 



If you’re looking for a deep, captivating space war game, with the right dose of macromanagement (but not too much), and also easy to play, look no further: Supernova 2 Spacewar is the right title for you!
Sequel of the hybrid action/strategy game Supernova : Galactic Wars, luckily this time the author opted for a strategy – turn based game system, so no real-time battles.
The strategy is incredible. For the first time in this kind of games, the ship facing has a real importance. Indeed hitting an enemy from the side, or even better, from behind, gives an incredible boost in damage, and can really change a battle completely.
There are so many factors in play: the ship movement and weapons range, the weapons recharge rate, damage type, ammunition. Each device installed on the ship has also a hit point so you can destroy the ship defenses or weapons making it useless. Each faction has unique ships, and alien technologies to discover that will unlock even more unique and powerful units/weapons.
I waited to review this title because I heard they were going to do a major overhaul of the game, introducing ships blueprints (basically you can create any kind of ship design from scratch) and real-time macromanagement: and I can easily say that with those two last addition this game is without any doubt one of the best strategy / wargame available today for Mac.
There’s also a skirmish mode for those of you that don’t want to deal with macromanagement, discovering new technologies or managing resources: jump straight into the battle!
Try the demo now and you won’t be disappointed!
